
Hi, I'm Kshitij Khandare
I’m a game designer with a strong focus on creating engaging player experiences through storytelling, thoughtful design systems, and collaborative development. Throughout my education, I gained hands-on experience in level design, gameplay prototyping, narrative integration, and agile production pipelines. I thrive on transforming ideas into playable realities by designing mechanics and crafting levels that tell stories.I am now seeking opportunities to apply my technical skills in design, production, and problem-solving within the games industry, where I can continue to grow as a designer and contribute meaningfully to the creation of memorable game experiences.
stairway from hell
Roles: Level Design & Version ControlThis game was made in part of the Spooky Game Jam at Abertay University which ran the weekend of the 1-3rd November 2024.Collaborated with a 6-person team and created main level along with managing version control on GitHub. The theme for the jam was 'Endless'.
Writing Samples
In-game cutscene script of Chapter 1 of One Way Ride with choices
Item Descriptions of my project Ex Lumine - an Original Fantasy RPG World
Location Bio for City of Hora | Ex Lumine - an Original Fantasy RPG World
Game Design Document of One Way Ride
Game Design Document of Next Stars | Play as a Casting Director for Hollywood.
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ONE WAY RIDE | Explore my process
ROLE
Lead Narrative Designer, Game Designer
MY CONTRIBUTIONS:1. Narrative Design - Developing the plot and writing the game’s full story for the prototype. Writing all in-game dialogue, cutscene scripts and stories of clues and other interactable objects in the game.2. Gameplay Systems - Designed the Intel and exploration system based on Mariano's persona. Created a dynamic dialogue system influenced by player actions.3. Environment Design - Conceptualizing and creating the gas station environment in Blender. Designed interactive clues in the gas station level. Created and hunted assets to finish the level4. Game Design - Conceptualized and wrote the game in a design document. Assisted my teammate as a generalist in other areas throughout game development
In this project, I embarked on a practice-based exploration of game design, focusing on narrative elements. The central challenge was to create an immersive and engaging narrative that seamlessly integrates with gameplay mechanics.Leveraging insights from literature and collaborative efforts with a developer, I crafted story elements such as dialogue, plot, character development, and setting. Additionally, I delved into level design and environment creation to drop the player into the game world.The result is a game prototype that showcases the fusion of storytelling principles and interactive gameplay. Through iterative feedback and adaptation, I navigated the delicate balance between narrative coherence and engaging mechanics. This project underscores the art of storytelling within the dynamic realm of games.





